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Temple of Time (Ocarina of Time)

Wanted to make my own version of the Temple of Time from the N64 Classic the Legend of Zelda: Ocarina of Time. Had a lot of fun doing this, and really enjoyed the final piece. It makes me want to try my hand at remaking some of the other locations now as well!

The Final Piece

The Final Piece

The wireframe

The wireframe

The rarely scene behind the scenes montage. This was the primary layout using the original temple of time from the Nintendo 64 version to get scale and camera angles working

The rarely scene behind the scenes montage. This was the primary layout using the original temple of time from the Nintendo 64 version to get scale and camera angles working

Additional modeling done, added details on the side and laid out the ideas for windows

Additional modeling done, added details on the side and laid out the ideas for windows

Rough lighting test using windows and textures from Twilight Princess as the stained glass look.

Rough lighting test using windows and textures from Twilight Princess as the stained glass look.

Thought the windows looked to flat and lifeless so I opted for an original design and to model all the window trim myself. Also started properly lighting the scene and added in the 3 spiritual stones.

Thought the windows looked to flat and lifeless so I opted for an original design and to model all the window trim myself. Also started properly lighting the scene and added in the 3 spiritual stones.

Further played with lighting, and actually mirrored the whole set  (though unseen) as the scene was too dark on the right hand side in the previous render. Lighting is obviously over corrected, but don't worry. I too noticed that.

Further played with lighting, and actually mirrored the whole set (though unseen) as the scene was too dark on the right hand side in the previous render. Lighting is obviously over corrected, but don't worry. I too noticed that.

Lighting tweaked further to give it a more early morning late afternoon energy, and trying to find that sweet spot

Lighting tweaked further to give it a more early morning late afternoon energy, and trying to find that sweet spot

Wanted to add environment fog to further add some details. The Princess Peach's hidden room I did recently was a great jumping off point.

Wanted to add environment fog to further add some details. The Princess Peach's hidden room I did recently was a great jumping off point.

Played with additional lighting ideas, having the spiritual stones have their own lights, and maybe try having the Triforce illuminated.

Played with additional lighting ideas, having the spiritual stones have their own lights, and maybe try having the Triforce illuminated.

Materials are the biggest add here. You can see I opted out of the glows and light around the right side of the scene. Instead adding an additional overhead light as if from an off screen chandelier which helped illuminate the scene more overall.

Materials are the biggest add here. You can see I opted out of the glows and light around the right side of the scene. Instead adding an additional overhead light as if from an off screen chandelier which helped illuminate the scene more overall.

Brought back the lights for the spiritual stones though instead like the idea of them being the light, rather than having light on them. Also added a rug to draw the eye and add some colour.

Brought back the lights for the spiritual stones though instead like the idea of them being the light, rather than having light on them. Also added a rug to draw the eye and add some colour.

Closing in on the final look, liked the red and wanted some more on the other side as well.

Closing in on the final look, liked the red and wanted some more on the other side as well.

Big final tweak. Noticed there were a lot of tangents in the last camera angle. The one I had been using the whole time, so that was a bummer. But this was the last test render before the final push and post production tweaks.

Big final tweak. Noticed there were a lot of tangents in the last camera angle. The one I had been using the whole time, so that was a bummer. But this was the last test render before the final push and post production tweaks.